

Weapons - The weapons Max is currently equipping. Max can carry up to eight bottles of painkillers at a time. He can take a dose of this stuff (one bottle equals one dose) to get rid of some pain. Painkillers (medicine bottle counter) - How many bottles of Interfectum 600mg painkillers Max has. To recharge Bullet Time, kill enemies or simply wait. Note how shootdodging does not use up Bullet Time. The deeper the yellow, the slower time will seem to Max when he uses Bullet Time.

By killing multiple enemies in rapid succession, Max can enhance the Bullet Time effect, as indicated by the yellow color in this meter. Max also reloads faster when he's using Bullet Time. This is represented by the slow motion action. When he uses Bullet Time, his perception and reflexes are enhanced, giving him an edge during hectic gunfights. When this meter is almost full, he can wait around for a while to reduce his pain slightly.īullet Time Meter (hourglass meter) - How much Bullet Time Max can use. Pain is no stranger to Max, and he likes to walk it off. When this meter is filled all the way to the top, the next shot he sucks up will be a fatal one, dropping him onto the cold, hard ground. As he gets scratched and nicked by enemy fire, his pain will build up. Pain Meter (silhouette meter) - How much pain Max is feeling.

To unlock this, finish the game on Detective Mode. Jump to Chapter - The chapter select option. To unlock Dead Man Walking Mode, finish the game on Detective Mode. Killing enemies will increase the time slightly. Stay alive as long as possible while fighting off enemies who will keep respawning. To unlock New York Minute Mode, finish the game on Detective Mode.ĭead Man Walking - The survival mode. Killing enemies will reduce the time slightly. Finish the chapters as quickly as possible. To unlock Dead on Arrival Mode, finish the game on Hard-Boiled Mode.
#MAX PAYNE 2 THE FALL OF MAX PAYNE WALKTHROUGH PC PLUS#
To unlock Hard-Boiled Mode, finish the game on Detective Mode.ĭead on Arrival - The extra hard mode, where the enemies will always be on their toughest setting, plus the number of saves is limited per chapter. Hard-Boiled - The hard mode, where the enemies will always be on their toughest setting, providing more of a challenge. If Max is enjoying killing spree after killing spree without breaking a sweat, the bad guys will go rougher on him. If Max is experiencing lots of trouble, the bad guys will go a little easier on him. Those who have played the original game should find playing this very familiar, but it includes a convenient instructions screen (which may be accessed from the main menu), so anyone can learn the controls quickly.ĭetective - The default mode, where the game has a dynamic difficulty level that changes on the fly. In their press release, Remedy Entertainment mentioned that "The project is currently in the concept development stage," so it is too early to even give a release window.Overview Max Payne 2: The Fall of Max Payne is a third person action shooter just like its prequel, but it also offers some new features and other improvements, such an expanded Bullet Time system and a dynamic difficulty level. “We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways.” When will the remake of Max Payne 1 and 2 be available?įor now, there is no release window for these remakes. “Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same,” said Remedy CEO, Tero Virtala. "We are massive fans of the work the Remedy team has created over the years and we can't wait to play these new versions." "We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games," said Rockstar founder Sam Houser. We are pleased to announce that we will remake the iconic Max Payne and Max Payne 2: The Fall of Max Payne, in a new development agreement with Rockstar Games.
